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How to beat necrons
How to beat necrons






how to beat necrons how to beat necrons

  • Unlocks the Summoning feature, which allows buildings to summon certain Necron units.
  • Required to bring more advanced Monolith systems back online.
  • Allows for the summoning of more advanced infantry units.
  • Increases both Squad Cap and Vehicle Cap.
  • Fortified Obelisks have higher health and can protect Strategic Points better with a mounted light Gauss Turret as well as a blast active ability that does moderate damage and knockdown over a small area.
  • Solidifies your hold on a strategic location by placing a building on it.
  • Reduces the amount of time required to complete research and summon units.
  • A fully restored Monolith becomes a deadly mobile fortress that can annihilate your enemies.
  • Projects a Control Area around itself, allowing other buildings to be built near it.
  • Bring the Monolith's Systems back online to summon more powerful Necron units.
  • Produces Necron infantry, vehicles, and the Necron Lord. Can even occasionally stagger/knockback units normally highly resistant to that such as Dreadnaughts. Particle Whip has extreme range, an AoE blast that can often hit most or all of a full squad quite hard and regularly sends hit units flying hundreds of feet. Particle whip Area of Effect does not harm your own units unlike the heavy AoE weapons of nearly every other known unit, allowing for easy support of your squads locked up in melee combat.
  • Equipped with a particle whip and 4 gauss flux arcs.
  • Able to lay down a rain of destruction upon all enemy units, is absolute death-incarnate to all infantry.
  • Is still a valid teleportation target for infantry, so its long-range teleport immediately followed with infantry teleport to it and the Necron Lord alongside is a very powerful "army-jump" useful in a large number of situations.
  • Slow moving but capable of teleportation.
  • Still functions as the Necron headquarters and can build all units.
  • One other unique twist to the Necron economy the more Plasma generators they have the slower the next one is to build with the exception of Thermo Plasma generators. After that, there's no bonus in it for them – just denying benefits for the opponent. What they get is a bonus in production/research speed that goes up by 20% per Obelisk, up to 100% for five Obelisks.

    how to beat necrons

    Since the Necrons don't have Requisition, they obviously can't get that from holding Strategic Points. For an extra twist, the only Necron unit capable of capturing Strategic Points is the Builder Scarab, their construction unit. This bonus is only applied when the Strategic Point is fortified with an Obelisk. The advantage that Necrons gain from holding Strategic Points is a bonus in production speed. They do not use the Requisition resource at all – instead, all their units and structures demand Power to be built. Necrons in Dark Crusade have a fundamental difference to all other races.








    How to beat necrons